Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2092]
    Renderer: NVIDIA Quadro 600
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\Ionic.Zip.dll into Unity Child Domain
- Completed reload, in  0.384 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\David Bennett\Desktop\12-21-15 Builds\Orion Trail\Orion Trail_Data\Managed\System.Xml.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 3.398230 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 570 unused Assets to reduce memory usage. Loaded Objects now: 21112.
Total: 18.046246 ms (FindLiveObjects: 1.087945 ms CreateObjectMapping: 0.515814 ms MarkObjects: 15.305902 ms  DeleteObjects: 0.503868 ms)

